4th Rank
Different values: 147
=====================================
object {4th Rank}
    _id : string {4th Rank._id} (all different values)
    folder : string {4th Rank.folder} (same value: '7cyoYPoPYA01mErU')
    img : string {4th Rank.img} (144 different values)
    name : string {4th Rank.name} (all different values)
    system : object {4th Rank.system}
        [area] : object {4th Rank.system.area}
            type : string {4th Rank.system.area.type} (5 different values)
                'burst' (x18)
                'emanation' (x9)
                'line' (x4)
                'cone' (x1)
                'square' (x1)
            value : integer {4th Rank.system.area.value} (9 different values)
                20 (x10)
                10 (x8)
                30 (x5)
                60 (x4)
                15 (x2)
                50 (x1)
                5 (x1)
                100 (x1)
                120 (x1)
        cost : object {4th Rank.system.cost}
            value : string {4th Rank.system.cost.value} (same value: '')
        counteraction : boolean {4th Rank.system.counteraction} (2 different values)
            False (x144)
            True (x3)
        damage : object {4th Rank.system.damage}
            [0] : object {4th Rank.system.damage.0}
                applyMod : boolean {4th Rank.system.damage.0.applyMod} (same value: False)
                [category] : empty
                formula : string {4th Rank.system.damage.0.formula} (14 different values)
                kinds : array<string> {4th Rank.system.damage.0.kinds}
                    Length: min=1 max=1
                    Value type: string {4th Rank.system.damage.0.kinds.[]} (2 different values)
                        'damage' (x20)
                        'healing' (x1)
                [materials] : array<> {4th Rank.system.damage.0.materials}
                    Length: min=0 max=0
                    Value type: empty
                type : string {4th Rank.system.damage.0.type} (10 different values)
                    'piercing' (x4)
                    'bludgeoning' (x4)
                    'mental' (x3)
                    'void' (x3)
                    'fire' (x2)
                    'spirit' (x1)
                    'electricity' (x1)
                    'sonic' (x1)
                    'slashing' (x1)
                    'vitality' (x1)
            [1] : object {4th Rank.system.damage.1}
                applyMod : boolean {4th Rank.system.damage.1.applyMod} (same value: False)
                [category] : empty
                formula : string {4th Rank.system.damage.1.formula} (2 different values)
                    '2d8' (x1)
                    '4d4' (x1)
                kinds : array<string> {4th Rank.system.damage.1.kinds}
                    Length: min=1 max=1
                    Value type: string {4th Rank.system.damage.1.kinds.[]} (same value: 'damage')
                materials : array<> {4th Rank.system.damage.1.materials}
                    Length: min=0 max=0
                    Value type: empty
                type : string {4th Rank.system.damage.1.type} (2 different values)
                    'piercing' (x1)
                    'void' (x1)
            [1Yh5PCqtUHHVKkOd] : object {4th Rank.system.damage.1Yh5PCqtUHHVKkOd}
                applyMod : boolean {4th Rank.system.damage.1Yh5PCqtUHHVKkOd.applyMod} (same value: False)
                [category] : empty
                formula : string {4th Rank.system.damage.1Yh5PCqtUHHVKkOd.formula} (same value: '6d6')
                kinds : array<string> {4th Rank.system.damage.1Yh5PCqtUHHVKkOd.kinds}
                    Length: min=1 max=1
                    Value type: string {4th Rank.system.damage.1Yh5PCqtUHHVKkOd.kinds.[]} (same value: 'damage')
                materials : array<> {4th Rank.system.damage.1Yh5PCqtUHHVKkOd.materials}
                    Length: min=0 max=0
                    Value type: empty
                type : string {4th Rank.system.damage.1Yh5PCqtUHHVKkOd.type} (same value: 'bludgeoning')
            [CCRf3ezRsr91DEo0] : object {4th Rank.system.damage.CCRf3ezRsr91DEo0}
                applyMod : boolean {4th Rank.system.damage.CCRf3ezRsr91DEo0.applyMod} (same value: False)
                [category] : empty
                formula : string {4th Rank.system.damage.CCRf3ezRsr91DEo0.formula} (same value: '6d6')
                kinds : array<string> {4th Rank.system.damage.CCRf3ezRsr91DEo0.kinds}
                    Length: min=1 max=1
                    Value type: string {4th Rank.system.damage.CCRf3ezRsr91DEo0.kinds.[]} (same value: 'damage')
                materials : array<> {4th Rank.system.damage.CCRf3ezRsr91DEo0.materials}
                    Length: min=0 max=0
                    Value type: empty
                type : string {4th Rank.system.damage.CCRf3ezRsr91DEo0.type} (same value: 'piercing')
            [Orj0nFMXwcULkl5B] : object {4th Rank.system.damage.Orj0nFMXwcULkl5B}
                applyMod : boolean {4th Rank.system.damage.Orj0nFMXwcULkl5B.applyMod} (same value: False)
                [category] : empty
                formula : string {4th Rank.system.damage.Orj0nFMXwcULkl5B.formula} (same value: '8d6')
                kinds : array<string> {4th Rank.system.damage.Orj0nFMXwcULkl5B.kinds}
                    Length: min=1 max=1
                    Value type: string {4th Rank.system.damage.Orj0nFMXwcULkl5B.kinds.[]} (same value: 'damage')
                materials : array<> {4th Rank.system.damage.Orj0nFMXwcULkl5B.materials}
                    Length: min=0 max=0
                    Value type: empty
                type : string {4th Rank.system.damage.Orj0nFMXwcULkl5B.type} (same value: 'force')
            [Pw864Jw8qLF34TrG] : object {4th Rank.system.damage.Pw864Jw8qLF34TrG}
                applyMod : boolean {4th Rank.system.damage.Pw864Jw8qLF34TrG.applyMod} (same value: False)
                category : string {4th Rank.system.damage.Pw864Jw8qLF34TrG.category} (same value: 'persistent')
                formula : string {4th Rank.system.damage.Pw864Jw8qLF34TrG.formula} (same value: '1d6')
                kinds : array<string> {4th Rank.system.damage.Pw864Jw8qLF34TrG.kinds}
                    Length: min=1 max=1
                    Value type: string {4th Rank.system.damage.Pw864Jw8qLF34TrG.kinds.[]} (same value: 'damage')
                materials : array<> {4th Rank.system.damage.Pw864Jw8qLF34TrG.materials}
                    Length: min=0 max=0
                    Value type: empty
                type : string {4th Rank.system.damage.Pw864Jw8qLF34TrG.type} (same value: 'bleed')
            [SXOGI7BFM0mUsAPF] : object {4th Rank.system.damage.SXOGI7BFM0mUsAPF}
                applyMod : boolean {4th Rank.system.damage.SXOGI7BFM0mUsAPF.applyMod} (same value: False)
                [category] : empty
                formula : string {4th Rank.system.damage.SXOGI7BFM0mUsAPF.formula} (same value: '5d8')
                kinds : array<string> {4th Rank.system.damage.SXOGI7BFM0mUsAPF.kinds}
                    Length: min=1 max=1
                    Value type: string {4th Rank.system.damage.SXOGI7BFM0mUsAPF.kinds.[]} (same value: 'damage')
                materials : array<> {4th Rank.system.damage.SXOGI7BFM0mUsAPF.materials}
                    Length: min=0 max=0
                    Value type: empty
                type : string {4th Rank.system.damage.SXOGI7BFM0mUsAPF.type} (same value: 'slashing')
            [VZH6f22B2X2tWam3] : object {4th Rank.system.damage.VZH6f22B2X2tWam3}
                applyMod : boolean {4th Rank.system.damage.VZH6f22B2X2tWam3.applyMod} (same value: False)
                [category] : empty
                formula : string {4th Rank.system.damage.VZH6f22B2X2tWam3.formula} (same value: '5d6')
                kinds : array<string> {4th Rank.system.damage.VZH6f22B2X2tWam3.kinds}
                    Length: min=1 max=1
                    Value type: string {4th Rank.system.damage.VZH6f22B2X2tWam3.kinds.[]} (same value: 'damage')
                materials : array<> {4th Rank.system.damage.VZH6f22B2X2tWam3.materials}
                    Length: min=0 max=0
                    Value type: empty
                type : string {4th Rank.system.damage.VZH6f22B2X2tWam3.type} (same value: 'spirit')
            [YRYbZTnIe7w9wHLU] : object {4th Rank.system.damage.YRYbZTnIe7w9wHLU}
                applyMod : boolean {4th Rank.system.damage.YRYbZTnIe7w9wHLU.applyMod} (same value: False)
                [category] : empty
                formula : string {4th Rank.system.damage.YRYbZTnIe7w9wHLU.formula} (same value: '1d6')
                kinds : array<string> {4th Rank.system.damage.YRYbZTnIe7w9wHLU.kinds}
                    Length: min=1 max=1
                    Value type: string {4th Rank.system.damage.YRYbZTnIe7w9wHLU.kinds.[]} (same value: 'damage')
                materials : array<> {4th Rank.system.damage.YRYbZTnIe7w9wHLU.materials}
                    Length: min=0 max=0
                    Value type: empty
                type : string {4th Rank.system.damage.YRYbZTnIe7w9wHLU.type} (same value: 'bludgeoning')
            [fcjtz4q0zrtvmtro] : object {4th Rank.system.damage.fcjtz4q0zrtvmtro}
                applyMod : boolean {4th Rank.system.damage.fcjtz4q0zrtvmtro.applyMod} (same value: False)
                [category] : empty
                formula : string {4th Rank.system.damage.fcjtz4q0zrtvmtro.formula} (same value: '5d10')
                kinds : array<string> {4th Rank.system.damage.fcjtz4q0zrtvmtro.kinds}
                    Length: min=1 max=1
                    Value type: string {4th Rank.system.damage.fcjtz4q0zrtvmtro.kinds.[]} (same value: 'damage')
                materials : array<> {4th Rank.system.damage.fcjtz4q0zrtvmtro.materials}
                    Length: min=0 max=0
                    Value type: empty
                type : string {4th Rank.system.damage.fcjtz4q0zrtvmtro.type} (same value: 'spirit')
            [gcU9LYuQezmqqIr2] : object {4th Rank.system.damage.gcU9LYuQezmqqIr2}
                applyMod : boolean {4th Rank.system.damage.gcU9LYuQezmqqIr2.applyMod} (same value: False)
                [category] : empty
                formula : string {4th Rank.system.damage.gcU9LYuQezmqqIr2.formula} (same value: '1d6')
                kinds : array<string> {4th Rank.system.damage.gcU9LYuQezmqqIr2.kinds}
                    Length: min=1 max=1
                    Value type: string {4th Rank.system.damage.gcU9LYuQezmqqIr2.kinds.[]} (same value: 'healing')
                materials : array<> {4th Rank.system.damage.gcU9LYuQezmqqIr2.materials}
                    Length: min=0 max=0
                    Value type: empty
                type : string {4th Rank.system.damage.gcU9LYuQezmqqIr2.type} (same value: 'untyped')
            [gftav8gvt4i3mqj6] : object {4th Rank.system.damage.gftav8gvt4i3mqj6}
                applyMod : boolean {4th Rank.system.damage.gftav8gvt4i3mqj6.applyMod} (same value: False)
                [category] : empty
                formula : string {4th Rank.system.damage.gftav8gvt4i3mqj6.formula} (same value: '4d6')
                kinds : array<string> {4th Rank.system.damage.gftav8gvt4i3mqj6.kinds}
                    Length: min=2 max=2
                    Value type: string {4th Rank.system.damage.gftav8gvt4i3mqj6.kinds.[]} (2 different values)
                        'damage' (x1)
                        'healing' (x1)
                materials : array<> {4th Rank.system.damage.gftav8gvt4i3mqj6.materials}
                    Length: min=0 max=0
                    Value type: empty
                type : string {4th Rank.system.damage.gftav8gvt4i3mqj6.type} (same value: 'vitality')
            [kmgVwzdXySlwrW7I] : object {4th Rank.system.damage.kmgVwzdXySlwrW7I}
                applyMod : boolean {4th Rank.system.damage.kmgVwzdXySlwrW7I.applyMod} (same value: False)
                [category] : empty
                formula : string {4th Rank.system.damage.kmgVwzdXySlwrW7I.formula} (same value: '5d10')
                kinds : array<string> {4th Rank.system.damage.kmgVwzdXySlwrW7I.kinds}
                    Length: min=1 max=1
                    Value type: string {4th Rank.system.damage.kmgVwzdXySlwrW7I.kinds.[]} (same value: 'damage')
                materials : array<> {4th Rank.system.damage.kmgVwzdXySlwrW7I.materials}
                    Length: min=0 max=0
                    Value type: empty
                type : string {4th Rank.system.damage.kmgVwzdXySlwrW7I.type} (same value: 'slashing')
            [pX92NmS2GoYpHJrp] : object {4th Rank.system.damage.pX92NmS2GoYpHJrp}
                applyMod : boolean {4th Rank.system.damage.pX92NmS2GoYpHJrp.applyMod} (same value: False)
                [category] : empty
                formula : string {4th Rank.system.damage.pX92NmS2GoYpHJrp.formula} (same value: '4d10')
                kinds : array<string> {4th Rank.system.damage.pX92NmS2GoYpHJrp.kinds}
                    Length: min=1 max=1
                    Value type: string {4th Rank.system.damage.pX92NmS2GoYpHJrp.kinds.[]} (same value: 'damage')
                materials : array<> {4th Rank.system.damage.pX92NmS2GoYpHJrp.materials}
                    Length: min=0 max=0
                    Value type: empty
                type : string {4th Rank.system.damage.pX92NmS2GoYpHJrp.type} (same value: 'sonic')
            [sHvzaQ6nB5kQUABr] : object {4th Rank.system.damage.sHvzaQ6nB5kQUABr}
                applyMod : boolean {4th Rank.system.damage.sHvzaQ6nB5kQUABr.applyMod} (same value: False)
                [category] : empty
                formula : string {4th Rank.system.damage.sHvzaQ6nB5kQUABr.formula} (same value: '4d4')
                kinds : array<string> {4th Rank.system.damage.sHvzaQ6nB5kQUABr.kinds}
                    Length: min=1 max=1
                    Value type: string {4th Rank.system.damage.sHvzaQ6nB5kQUABr.kinds.[]} (same value: 'damage')
                materials : array<> {4th Rank.system.damage.sHvzaQ6nB5kQUABr.materials}
                    Length: min=0 max=0
                    Value type: empty
                type : string {4th Rank.system.damage.sHvzaQ6nB5kQUABr.type} (same value: 'mental')
            [sekWqUllit48HRC4] : object {4th Rank.system.damage.sekWqUllit48HRC4}
                applyMod : boolean {4th Rank.system.damage.sekWqUllit48HRC4.applyMod} (same value: False)
                [category] : empty
                formula : string {4th Rank.system.damage.sekWqUllit48HRC4.formula} (same value: '6d6')
                kinds : array<string> {4th Rank.system.damage.sekWqUllit48HRC4.kinds}
                    Length: min=1 max=1
                    Value type: string {4th Rank.system.damage.sekWqUllit48HRC4.kinds.[]} (same value: 'damage')
                materials : array<> {4th Rank.system.damage.sekWqUllit48HRC4.materials}
                    Length: min=0 max=0
                    Value type: empty
                type : string {4th Rank.system.damage.sekWqUllit48HRC4.type} (same value: 'poison')
            [tjnUaEqiXvjlMzf3] : object {4th Rank.system.damage.tjnUaEqiXvjlMzf3}
                applyMod : boolean {4th Rank.system.damage.tjnUaEqiXvjlMzf3.applyMod} (same value: False)
                [category] : empty
                formula : string {4th Rank.system.damage.tjnUaEqiXvjlMzf3.formula} (same value: '8d6')
                kinds : array<string> {4th Rank.system.damage.tjnUaEqiXvjlMzf3.kinds}
                    Length: min=1 max=1
                    Value type: string {4th Rank.system.damage.tjnUaEqiXvjlMzf3.kinds.[]} (same value: 'damage')
                materials : array<> {4th Rank.system.damage.tjnUaEqiXvjlMzf3.materials}
                    Length: min=0 max=0
                    Value type: empty
                type : string {4th Rank.system.damage.tjnUaEqiXvjlMzf3.type} (same value: 'piercing')
            [wKqdAiiIiDLodRJm] : object {4th Rank.system.damage.wKqdAiiIiDLodRJm}
                applyMod : boolean {4th Rank.system.damage.wKqdAiiIiDLodRJm.applyMod} (same value: False)
                [category] : empty
                formula : string {4th Rank.system.damage.wKqdAiiIiDLodRJm.formula} (same value: '5d6')
                kinds : array<string> {4th Rank.system.damage.wKqdAiiIiDLodRJm.kinds}
                    Length: min=1 max=1
                    Value type: string {4th Rank.system.damage.wKqdAiiIiDLodRJm.kinds.[]} (same value: 'damage')
                materials : array<> {4th Rank.system.damage.wKqdAiiIiDLodRJm.materials}
                    Length: min=0 max=0
                    Value type: empty
                type : string {4th Rank.system.damage.wKqdAiiIiDLodRJm.type} (same value: 'fire')
            [wnlxzlrxtrkk2bh3] : object {4th Rank.system.damage.wnlxzlrxtrkk2bh3}
                applyMod : boolean {4th Rank.system.damage.wnlxzlrxtrkk2bh3.applyMod} (same value: False)
                [category] : empty
                formula : string {4th Rank.system.damage.wnlxzlrxtrkk2bh3.formula} (same value: '2d8')
                kinds : array<string> {4th Rank.system.damage.wnlxzlrxtrkk2bh3.kinds}
                    Length: min=1 max=1
                    Value type: string {4th Rank.system.damage.wnlxzlrxtrkk2bh3.kinds.[]} (same value: 'damage')
                materials : array<> {4th Rank.system.damage.wnlxzlrxtrkk2bh3.materials}
                    Length: min=0 max=0
                    Value type: empty
                type : string {4th Rank.system.damage.wnlxzlrxtrkk2bh3.type} (same value: 'cold')
            [wtPB4EA7uiVSWUKV] : object {4th Rank.system.damage.wtPB4EA7uiVSWUKV}
                applyMod : boolean {4th Rank.system.damage.wtPB4EA7uiVSWUKV.applyMod} (same value: False)
                [category] : empty
                formula : string {4th Rank.system.damage.wtPB4EA7uiVSWUKV.formula} (same value: '4d8')
                kinds : array<string> {4th Rank.system.damage.wtPB4EA7uiVSWUKV.kinds}
                    Length: min=1 max=1
                    Value type: string {4th Rank.system.damage.wtPB4EA7uiVSWUKV.kinds.[]} (same value: 'healing')
                materials : array<> {4th Rank.system.damage.wtPB4EA7uiVSWUKV.materials}
                    Length: min=0 max=0
                    Value type: empty
                type : string {4th Rank.system.damage.wtPB4EA7uiVSWUKV.type} (same value: 'untyped')
            [zqA3mumEYuVNchMC] : object {4th Rank.system.damage.zqA3mumEYuVNchMC}
                applyMod : boolean {4th Rank.system.damage.zqA3mumEYuVNchMC.applyMod} (same value: False)
                [category] : empty
                formula : string {4th Rank.system.damage.zqA3mumEYuVNchMC.formula} (same value: '3d6')
                kinds : array<string> {4th Rank.system.damage.zqA3mumEYuVNchMC.kinds}
                    Length: min=1 max=1
                    Value type: string {4th Rank.system.damage.zqA3mumEYuVNchMC.kinds.[]} (same value: 'damage')
                materials : array<> {4th Rank.system.damage.zqA3mumEYuVNchMC.materials}
                    Length: min=0 max=0
                    Value type: empty
                type : string {4th Rank.system.damage.zqA3mumEYuVNchMC.type} (same value: 'poison')
        [defense] : object {4th Rank.system.defense}
            [passive] : object {4th Rank.system.defense.passive}
                statistic : string {4th Rank.system.defense.passive.statistic} (same value: 'fortitude-dc')
            [save] : object {4th Rank.system.defense.save}
                basic : boolean {4th Rank.system.defense.save.basic} (2 different values)
                    False (x57)
                    True (x18)
                statistic : string {4th Rank.system.defense.save.statistic} (3 different values)
                    'will' (x31)
                    'fortitude' (x28)
                    'reflex' (x16)
        description : object {4th Rank.system.description}
            value : string {4th Rank.system.description.value} (all different values)
        duration : object {4th Rank.system.duration}
            sustained : boolean {4th Rank.system.duration.sustained} (2 different values)
                False (x125)
                True (x22)
            value : string {4th Rank.system.duration.value} (19 different values)
        level : object {4th Rank.system.level}
            value : integer {4th Rank.system.level.value} (same value: 4)
        [heightening] : object {4th Rank.system.heightening}
            [area] : integer {4th Rank.system.heightening.area} (same value: 0)
            [damage] : object {4th Rank.system.heightening.damage}
                [0] : string {4th Rank.system.heightening.damage.0} (10 different values)
                    '1d6' (x6)
                    '2d6' (x5)
                    '1d10' (x2)
                    '2d4' (x1)
                    '3d6' (x1)
                    '4d12' (x1)
                    '1d8' (x1)
                    '2d8' (x1)
                    '1' (x1)
                    '1d4' (x1)
                [1] : string {4th Rank.system.heightening.damage.1} (2 different values)
                    '1d8' (x1)
                    '1d4' (x1)
                [CCRf3ezRsr91DEo0] : string {4th Rank.system.heightening.damage.CCRf3ezRsr91DEo0} (same value: '3d6')
                [Pw864Jw8qLF34TrG] : string {4th Rank.system.heightening.damage.Pw864Jw8qLF34TrG} (same value: '1d6')
                [SXOGI7BFM0mUsAPF] : string {4th Rank.system.heightening.damage.SXOGI7BFM0mUsAPF} (same value: '1d8')
                [VZH6f22B2X2tWam3] : string {4th Rank.system.heightening.damage.VZH6f22B2X2tWam3} (same value: '1d6')
                [YRYbZTnIe7w9wHLU] : string {4th Rank.system.heightening.damage.YRYbZTnIe7w9wHLU} (same value: '1d6')
                [fcjtz4q0zrtvmtro] : string {4th Rank.system.heightening.damage.fcjtz4q0zrtvmtro} (same value: '1d10')
                [gftav8gvt4i3mqj6] : string {4th Rank.system.heightening.damage.gftav8gvt4i3mqj6} (same value: '2d6')
                [kmgVwzdXySlwrW7I] : string {4th Rank.system.heightening.damage.kmgVwzdXySlwrW7I} (same value: '1d10')
                [pX92NmS2GoYpHJrp] : string {4th Rank.system.heightening.damage.pX92NmS2GoYpHJrp} (same value: '1d10')
                [sekWqUllit48HRC4] : string {4th Rank.system.heightening.damage.sekWqUllit48HRC4} (same value: '1d6')
                [tjnUaEqiXvjlMzf3] : string {4th Rank.system.heightening.damage.tjnUaEqiXvjlMzf3} (same value: '2d6')
                wKqdAiiIiDLodRJm : string {4th Rank.system.heightening.damage.wKqdAiiIiDLodRJm} (same value: '2d6')
                [wnlxzlrxtrkk2bh3] : string {4th Rank.system.heightening.damage.wnlxzlrxtrkk2bh3} (same value: '1d8')
                [wtPB4EA7uiVSWUKV] : string {4th Rank.system.heightening.damage.wtPB4EA7uiVSWUKV} (same value: '1d8')
                [zqA3mumEYuVNchMC] : string {4th Rank.system.heightening.damage.zqA3mumEYuVNchMC} (same value: '3d6')
            [interval] : integer {4th Rank.system.heightening.interval} (3 different values)
                1 (x22)
                2 (x12)
                4 (x1)
            [levels] : object {4th Rank.system.heightening.levels}
                [10] : object {4th Rank.system.heightening.levels.10}
                    [damage] : object {4th Rank.system.heightening.levels.10.damage}
                        gcU9LYuQezmqqIr2 : object {4th Rank.system.heightening.levels.10.damage.gcU9LYuQezmqqIr2}
                            applyMod : boolean {4th Rank.system.heightening.levels.10.damage.gcU9LYuQezmqqIr2.applyMod} (same value: False)
                            [category] : empty
                            formula : string {4th Rank.system.heightening.levels.10.damage.gcU9LYuQezmqqIr2.formula} (same value: '1d10')
                            materials : array<> {4th Rank.system.heightening.levels.10.damage.gcU9LYuQezmqqIr2.materials}
                                Length: min=0 max=0
                                Value type: empty
                            type : string {4th Rank.system.heightening.levels.10.damage.gcU9LYuQezmqqIr2.type} (same value: 'untyped')
                    target : object {4th Rank.system.heightening.levels.10.target}
                        value : string {4th Rank.system.heightening.levels.10.target.value} (same value: '4 creatures')
                [5] : object {4th Rank.system.heightening.levels.5}
                    range : object {4th Rank.system.heightening.levels.5.range}
                        value : string {4th Rank.system.heightening.levels.5.range.value} (same value: '1 mile')
                [6] : object {4th Rank.system.heightening.levels.6}
                    [target] : object {4th Rank.system.heightening.levels.6.target}
                        value : string {4th Rank.system.heightening.levels.6.target.value} (2 different values)
                            'up to 5 creatures' (x1)
                            '2 creatures' (x1)
                [7] : object {4th Rank.system.heightening.levels.7}
                    [damage] : object {4th Rank.system.heightening.levels.7.damage}
                        gcU9LYuQezmqqIr2 : object {4th Rank.system.heightening.levels.7.damage.gcU9LYuQezmqqIr2}
                            applyMod : boolean {4th Rank.system.heightening.levels.7.damage.gcU9LYuQezmqqIr2.applyMod} (same value: False)
                            [category] : empty
                            formula : string {4th Rank.system.heightening.levels.7.damage.gcU9LYuQezmqqIr2.formula} (same value: '1d8')
                            materials : array<> {4th Rank.system.heightening.levels.7.damage.gcU9LYuQezmqqIr2.materials}
                                Length: min=0 max=0
                                Value type: empty
                            type : string {4th Rank.system.heightening.levels.7.damage.gcU9LYuQezmqqIr2.type} (same value: 'untyped')
                    target : object {4th Rank.system.heightening.levels.7.target}
                        value : string {4th Rank.system.heightening.levels.7.target.value} (same value: 'up to 5 creatures')
                [8] : object {4th Rank.system.heightening.levels.8}
                    target : object {4th Rank.system.heightening.levels.8.target}
                        value : string {4th Rank.system.heightening.levels.8.target.value} (4 different values)
                            '10 creatures' (x2)
                            '5 willing creatures' (x1)
                            'up to 5 animals.' (x1)
                            '3 creatures' (x1)
            [type] : string {4th Rank.system.heightening.type} (2 different values)
                'interval' (x35)
                'fixed' (x10)
        target : object {4th Rank.system.target}
            value : string {4th Rank.system.target.value} (31 different values)
        time : object {4th Rank.system.time}
            value : string {4th Rank.system.time.value} (8 different values)
                '2' (x107)
                '3' (x15)
                '10 minutes' (x9)
                '1 minute' (x6)
                'reaction' (x4)
                '1' (x3)
                '2 or 3' (x2)
                '1 hour' (x1)
        traits : object {4th Rank.system.traits}
            rarity : string {4th Rank.system.traits.rarity} (3 different values)
                'common' (x88)
                'uncommon' (x38)
                'rare' (x21)
            traditions : array<string> {4th Rank.system.traits.traditions}
                Length: min=1 max=4
                Value type: string {4th Rank.system.traits.traditions.[]} (4 different values)
                    'arcane' (x99)
                    'occult' (x92)
                    'primal' (x69)
                    'divine' (x56)
            value : array<string> {4th Rank.system.traits.value}
                Length: min=1 max=7
                Value type: string {4th Rank.system.traits.value.[]} (51 different values)
            [selected] : mixed
                object {4th Rank.system.traits.selected}
                    emotion : string {4th Rank.system.traits.selected.emotion} (same value: 'Emotion')
                    enchantment : string {4th Rank.system.traits.selected.enchantment} (same value: 'Enchantment')
                    incapacitation : string {4th Rank.system.traits.selected.incapacitation} (same value: 'Incapacitation')
                    mental : string {4th Rank.system.traits.selected.mental} (same value: 'Mental')
                array<> {4th Rank.system.traits.selected}
                    Length: min=0 max=0
                    Value type: empty
        [overlays] : object {4th Rank.system.overlays}
            9Ly51UbFomNFSkwE : object {4th Rank.system.overlays.9Ly51UbFomNFSkwE}
                name : string {4th Rank.system.overlays.9Ly51UbFomNFSkwE.name} (same value: 'Weapon Storm (Emanation)')
                overlayType : string {4th Rank.system.overlays.9Ly51UbFomNFSkwE.overlayType} (same value: 'override')
                sort : integer {4th Rank.system.overlays.9Ly51UbFomNFSkwE.sort} (same value: 2)
                system : object {4th Rank.system.overlays.9Ly51UbFomNFSkwE.system}
                    area : object {4th Rank.system.overlays.9Ly51UbFomNFSkwE.system.area}
                        type : string {4th Rank.system.overlays.9Ly51UbFomNFSkwE.system.area.type} (same value: 'emanation')
                        value : integer {4th Rank.system.overlays.9Ly51UbFomNFSkwE.system.area.value} (same value: 10)
            [Dn2urqase1klSlXN] : object {4th Rank.system.overlays.Dn2urqase1klSlXN}
                _id : string {4th Rank.system.overlays.Dn2urqase1klSlXN._id} (same value: 'Dn2urqase1klSlXN')
                name : string {4th Rank.system.overlays.Dn2urqase1klSlXN.name} (same value: 'Cinder Swarm (Fireflies)')
                overlayType : string {4th Rank.system.overlays.Dn2urqase1klSlXN.overlayType} (same value: 'override')
                sort : integer {4th Rank.system.overlays.Dn2urqase1klSlXN.sort} (same value: 2)
                system : object {4th Rank.system.overlays.Dn2urqase1klSlXN.system}
                    damage : object {4th Rank.system.overlays.Dn2urqase1klSlXN.system.damage}
                        2MvpaX0V8xQX6CsS : object {4th Rank.system.overlays.Dn2urqase1klSlXN.system.damage.2MvpaX0V8xQX6CsS}
                            applyMod : boolean {4th Rank.system.overlays.Dn2urqase1klSlXN.system.damage.2MvpaX0V8xQX6CsS.applyMod} (same value: False)
                            [category] : empty
                            formula : string {4th Rank.system.overlays.Dn2urqase1klSlXN.system.damage.2MvpaX0V8xQX6CsS.formula} (same value: '3d6')
                            materials : array<> {4th Rank.system.overlays.Dn2urqase1klSlXN.system.damage.2MvpaX0V8xQX6CsS.materials}
                                Length: min=0 max=0
                                Value type: empty
                            type : string {4th Rank.system.overlays.Dn2urqase1klSlXN.system.damage.2MvpaX0V8xQX6CsS.type} (same value: 'fire')
                    defense : object {4th Rank.system.overlays.Dn2urqase1klSlXN.system.defense}
                        save : object {4th Rank.system.overlays.Dn2urqase1klSlXN.system.defense.save}
                            basic : boolean {4th Rank.system.overlays.Dn2urqase1klSlXN.system.defense.save.basic} (same value: False)
                            statistic : string {4th Rank.system.overlays.Dn2urqase1klSlXN.system.defense.save.statistic} (same value: 'fortitude')
                    heightening : object {4th Rank.system.overlays.Dn2urqase1klSlXN.system.heightening}
                        damage : object {4th Rank.system.overlays.Dn2urqase1klSlXN.system.heightening.damage}
                            2MvpaX0V8xQX6CsS : string {4th Rank.system.overlays.Dn2urqase1klSlXN.system.heightening.damage.2MvpaX0V8xQX6CsS} (same value: '2d6')
                        interval : integer {4th Rank.system.overlays.Dn2urqase1klSlXN.system.heightening.interval} (same value: 1)
                        type : string {4th Rank.system.overlays.Dn2urqase1klSlXN.system.heightening.type} (same value: 'interval')
            [OsMweS7nFHnNhCy1] : object {4th Rank.system.overlays.OsMweS7nFHnNhCy1}
                _id : string {4th Rank.system.overlays.OsMweS7nFHnNhCy1._id} (same value: 'OsMweS7nFHnNhCy1')
                name : string {4th Rank.system.overlays.OsMweS7nFHnNhCy1.name} (same value: 'Cinder Swarm (Fire Ants)')
                overlayType : string {4th Rank.system.overlays.OsMweS7nFHnNhCy1.overlayType} (same value: 'override')
                sort : integer {4th Rank.system.overlays.OsMweS7nFHnNhCy1.sort} (same value: 1)
                system : object {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system}
                    damage : object {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.damage}
                        6VDpVfnth5Jo4Ik5 : object {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.damage.6VDpVfnth5Jo4Ik5}
                            applyMod : boolean {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.damage.6VDpVfnth5Jo4Ik5.applyMod} (same value: False)
                            [category] : empty
                            formula : string {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.damage.6VDpVfnth5Jo4Ik5.formula} (same value: '3d6')
                            materials : array<> {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.damage.6VDpVfnth5Jo4Ik5.materials}
                                Length: min=0 max=0
                                Value type: empty
                            type : string {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.damage.6VDpVfnth5Jo4Ik5.type} (same value: 'piercing')
                        Zz4wGcMxD0oYt8b5 : object {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.damage.Zz4wGcMxD0oYt8b5}
                            applyMod : boolean {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.damage.Zz4wGcMxD0oYt8b5.applyMod} (same value: False)
                            category : string {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.damage.Zz4wGcMxD0oYt8b5.category} (same value: 'persistent')
                            formula : string {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.damage.Zz4wGcMxD0oYt8b5.formula} (same value: '2d6')
                            materials : array<> {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.damage.Zz4wGcMxD0oYt8b5.materials}
                                Length: min=0 max=0
                                Value type: empty
                            type : string {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.damage.Zz4wGcMxD0oYt8b5.type} (same value: 'fire')
                    defense : object {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.defense}
                        save : object {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.defense.save}
                            basic : boolean {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.defense.save.basic} (same value: True)
                            statistic : string {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.defense.save.statistic} (same value: 'reflex')
                    heightening : object {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.heightening}
                        damage : object {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.heightening.damage}
                            6VDpVfnth5Jo4Ik5 : string {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.heightening.damage.6VDpVfnth5Jo4Ik5} (same value: '2d6')
                            Zz4wGcMxD0oYt8b5 : string {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.heightening.damage.Zz4wGcMxD0oYt8b5} (same value: '0')
                        interval : integer {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.heightening.interval} (same value: 1)
                        type : string {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.heightening.type} (same value: 'interval')
            mAZRhujP3gA9tb4m : object {4th Rank.system.overlays.mAZRhujP3gA9tb4m}
                name : string {4th Rank.system.overlays.mAZRhujP3gA9tb4m.name} (same value: 'Weapon Storm (Cone)')
                overlayType : string {4th Rank.system.overlays.mAZRhujP3gA9tb4m.overlayType} (same value: 'override')
                sort : integer {4th Rank.system.overlays.mAZRhujP3gA9tb4m.sort} (same value: 1)
                system : object {4th Rank.system.overlays.mAZRhujP3gA9tb4m.system}
                    area : object {4th Rank.system.overlays.mAZRhujP3gA9tb4m.system.area}
                        type : string {4th Rank.system.overlays.mAZRhujP3gA9tb4m.system.area.type} (same value: 'cone')
                        value : integer {4th Rank.system.overlays.mAZRhujP3gA9tb4m.system.area.value} (same value: 30)
        publication : object {4th Rank.system.publication}
            license : string {4th Rank.system.publication.license} (2 different values)
                'OGL' (x91)
                'ORC' (x56)
            remaster : boolean {4th Rank.system.publication.remaster} (2 different values)
                True (x76)
                False (x71)
            title : string {4th Rank.system.publication.title} (34 different values)
        range : object {4th Rank.system.range}
            value : string {4th Rank.system.range.value} (13 different values)
        requirements : string {4th Rank.system.requirements} (2 different values)
            '' (x146)
            'one vial of holy water' (x1)
        rules : ignored (Foundry rules object) {4th Rank.system.rules}
    type : string {4th Rank.type} (same value: 'spell')